Wednesday, September 14, 2016

VIZA 617 - SPACEFERATU Project Budget + Schedule

TASKS

Modeling

  • Spaceferatu: 3D animatic version - 8h
  • Spaceferatu: final version - 16h
    • Sculpt vizimes, blendshapes
  • Space ship - 4h
  • Alien: 3D animatic version - 4h
  • Alien: final version - 8h
  • Big Alien: 3D animatic version - 4h
  • Big Alien: final version - 8h
  • Environment (rocks, landscape)
    • 3D animatic version - 4h
    • final version - 16h
  • Bat
    • animatic version -2h
    • final version - 8h
Rigging
  • Python build - 12h
  • Spaceferatu, basic (fk, ik, spine, basic controls) - 1h
  • Spaceferatu, facial - 6h
  • Spaceferatu, final - 4h
  • Space Ship - 1h
  • Alien, basic - 2h
  • Alien, facial - 4h
  • Alien, final - 4h
  • Big alien, basic
  • Big alien, final 
  • Bat - 6h
Animation
  • Blocking - 8h
  • 3D animatic - rough animation pass - 12h
  • Refine animation - 18h
  • Final animation - 18h
  • Bat - wing flapping cycle - 4h
Surfacing
  • Environment: landscape, rocks, sky box, matte paintings - 8h
  • Spaceferatu - 6h
  • Space ship - 4h
  • Alien - 4h
  • Big Alien
FX
  • Dust/particles - 8h
  • "Multiple Bat Mode" effect - 8h
Lighting
  • Image-based lighting - 4h
    • Get HDR
  • Lighting tests - 8h
Rendering
  • Low-sample tests - 8h
  • Deal with bugs, technical issues - 12h
  • Render final, full-res, high-sample version - 8h
Sound
  • Soundtrack - 8h
  • Voice recording, editing - 2h
  • Ambient - 2h
Comp/Post
  • Nuke: - 8h
    • Zdepth - fog, atmosphere
    • Depth of field
    • Color correct
    • Color bleed/ color effects

BIG QUESTION: Can I do all this in one semester?

Software
  • Autodesk Maya 2015 (Viz Lab)
  • Adobe Photoshop
  • Mudbox/Z Brush (Viz Lab)
  • Houdini (Viz Lab)
  • Nuke (Viz Lab)
  • Adobe Premiere
  • Adobe After Effects
  • Audacity


SCHEDULE OF TASKS - 13 weeks remaining

  1. 12 - 18 SEPT
    14/09/2016 Budgeting/Schedule
  2. 19 - 25
    Refined set,char, color des
    Refined storyboard + animatic
  3. 26 SEPT - 1 OCT
    28/09/2016 PRE-PRODUCTION PHASE FINISHED
  4. 3 - 8 OCT
    Modeling for 3D animatic
    Scene setup/set dressing
  5. 10 - 15 OCT
    Rough Surfacing
    Basic Rigging
    Final models
    Rough 3D animatic
  6. 17 - 22 OCT
    Rough 3D animatic
    Final models
  7. 24 - 29 OCT
    Final rigs
    Facial rig
  8. 31 OCT - 5 NOVFinal rigs
    "Multiple Bat Mode" - rigging, fx
    Refine surfacing
  9. 7 - 12 NOV
    Lighting - image based
  10. 14 - 19 NOV
    Final animation
  11. 21 - 26 NOV
    Final animation
  12. 28 NOV - 3 DEC
    Final animation
    Test renders/technical issues
    Begin comp work
    Final renders
  13. 5 - 7 DEC
    Comp/post
    07/12/2016 FINAL PROJECT DUE

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